P+ - Captain Falcon - Action - 0x121

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. ArticleRemove(1)
  3. Subroutine(0x1c3f8)
  4. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 484 }
  5. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 488 }
  6. CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
  7. CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
  8. loop Infinite times:
    1. if (HasAFloorBelowThePlayer scalar(0.1))
      1. IfStatementOr (OnGround)
      2. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      3. SetAirGround(15)
      4. Subroutine(0x1c478)
      5. EnableInterrupt(0)
      6. DisableInterrupt(1)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetAirGround(17)
      3. Subroutine(0x1c4d0)
      4. EnableInterrupt(1)
      5. DisableInterrupt(0)
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. FinalSmashExit